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TO EXPLORE, ENGAGE AND SHARE

I love video games and want to create worlds and stories that others will enjoy. Since the Nintendo GameCube, I always loved the stories that can only be told in games and how creative the mechanics can become. from the dimensional swapping in Super Paper Mario (Wii) to lightsaber like gameplay in Beat Saber (VR). Making unique stories and mechanics is always a ride worth riding.

My Story

Ever since I held a controller when I was 5, I became somewhat obsessed with the medium and knew that I wanted to be a game designer/developer. I loved how every game is different from one another and they each create an experience that only that game can offer. At first, I thought the only way to become a developer was to complete school and then work in the industry, (boy was I wrong). When I was in high school, the only experience I had that was not exactly relevant to game development was a design class which was more home modelling with sketch up and programming, which I only had once a week.

 

I eventually got into Dalhousie University in their computer science program (with a mix-up in engineering) but I didn't enjoy my time there. I couldn't take any courses that pertained to game development, and I had to go through a bunch of classes that didn't really involve game development (aside from programming). In the end, after one year, I got dismissed for low grades and couldn't go to any university until the end of my dismissal period was over (which was one year). Even though I didn't enjoy the classes, my time there wasn't in vain. I took part in my first game jams at the university, where I had first-hand experience in game development. I worked in a team, with one time I worked on creating a level and the second time I created player movement.

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After waiting a year and finishing up a youth program at the time, I got into Nova Scotia Community College (NSCC) with their Game development program. There, I was taught by industry professional and had my first real taste in game development and 3D modelling (I now understand the pain). After 2 years of learning game development and working on a final project with other students (both programming and art: see our game HERE). After Graduation, I enrolled in a game production course by ELVTR (no longer available) in which I learned the in's and outs of being a game producer and how they would operate in a game studio. It was interesting to see how a role works in the studio, and I got a better idea of how it worked. I then went to Toronto Film School to learn more about game development, which held new information I haven't learned before, and learned a bit of Unreal Engine and worked on the final project as a sound designer. Now, I am working on my Bachelors of Creative Arts degree at Yorkville university and while it is challenging, it's a challenge I won't back down.

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Throughout my time in these programs, I learned that the medium is an art where it never hurts to explore. Like taking mechanics from one genre and incorporating them into another. I learned that by experimenting and exploring new ideas is how we can make great games, and that doesn't just apply to programming but development all together. I plan on learning how to draw and 3D model in the future to explore new ideas and to try to add a twist on existing things.

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As I played these games, I learned to take in their environments and elements and learn how each piece of the game plays a part in them. Even if a game isn't seen as a "good game", I believe that every game has the potential to be great and just needs a nudge in the right direction. I enjoy exploring games to see how their mechanics work and figure out how to assemble them in engine.

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Contact

I'm always looking for new and exciting opportunities. Let's connect.

(902) 371 - 9697

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